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Reaction games measure how quickly you notice a change and act on it. Reaction Test waits on a delayed cue and punishes early taps. Pulse Beat shrinks a ring toward a target and scores how close you are. Odd Pick is slower on the fingers but still unforgiving: one wrong shape ends the streak. A few arcade hybrids live here too when the main skill is instant response rather than route planning. Read the prompt, wait if the game asks you to wait, then commit. False starts and late taps are the usual ways a round ends.