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Skill games ask for a physical sense of timing or aim more than a solved board. Tower Stack trims whatever hangs past the last slab. Cannon Shot and Ragdoll Archer use an arc and a release. Drift Dash and Rocket Escape keep sliding after you let go of a steer. Balance Beam and Gold Miner are about when you commit, not how many buttons you press. Sports-style meters such as Hoop Toss sit nearby when the skill is reading a moving needle. Controls listed on each page match the real module — if a game has no keyboard path, it will not claim one.