Flip cards, remember positions, and match every pair.
Tap or click a card to flip it. Cards have no keyboard control. Start begins a board; Restart shuffles a new one.
Match every pair. Fewer moves and a shorter time are better.
Memory Match is a pair-hunting grid. Sixteen cards hide eight symbols. They stay face up for a short preview, then close. Each turn you open two cards. Matching symbols stay open; mismatches flip back. The board tracks how many moves you used and how long the round took. Clearing every pair finishes the game. There is no timer that kills the round — sloppy memory just makes the move count worse.
Drop crates and keep the beam level.